Overview Elden Ring:
THE NEW FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. A Vast World Full of Excitement A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment. Create your Own Character In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic. An Epic Drama Born from a Myth A multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between. Unique Online Play that Loosely Connects You to Others In addition to multiplayer, where you can directly connect with other players and travel together, the game supports a unique asynchronous online element that allows you to feel the presence of others. Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated & close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game will make use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous titles that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death won’t be available, however some elements were added to ensure players’ progression within the game.