About Last Breath:
Last Breath is a one-man project, one I thought I was not going to like. I was worried this was going to be a complete asset flip, which thankfully it’s not completely an asset flip. There are Unreal Engine assets used, there is some effort put into this, but I was still worried. I got the game from a bundle so thankfully I didn’t spend too much money just in case. The screenshots and video is slightly outdated. Some things have changed. The enemy is not a zombie soldier but just a normal-looking zombie, but there is only one enemy that scales in health and speed as you progress in waves. Some parts of levels have way more detail and junk laying around. Weapon sounds are very lame and don’t sound good. I am running an older PC so I had to drop the settings down to mid/low. I did enjoy the music track, even though it’s just one track. The enemy AI is really basic and the pathing is questionable, especially when the enemies tend to get spawned pretty far away. Death is temporary as you will just respawn, you lose your equipped weapons and get the 2 starting weapons, which is useless in later waves when they deal no damage. The game also has no pause menu, so hitting the ESC key closes the game.